AI Insights · Timothy · April 2023
Top 5 Third Person Games on Android in Chile for Q1 2023
Discover the performance of the leading third person games on Android in Chile during the first quarter of 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the top five third person games on Android in Chile demonstrated varying trends in weekly downloads, revenue, and active users. Here's an overview of their performance based on data from Sensor Tower.
Attack Hole - Black Hole Games by Homa saw a significant rise in weekly revenue, starting the quarter with negligible earnings and peaking at $109 in the last week of February. Weekly downloads for the game surged in mid-January, reaching a high of 56K, but gradually declined to around 19K by the end of March. Weekly active users followed a similar trend, peaking at approximately 113K in late February and stabilizing around 96K in March.
Stumble Guys from Scopely maintained stable weekly revenue, fluctuating between $16K and $19K. Downloads saw a downward trend, starting at 32K in early January and dropping to about 22K by the end of March. The game’s weekly active users also declined, from 440K in late December to around 289K in late March.
Free Fire: 7th Anniversary by Garena International I experienced a decline in weekly revenue, starting at $72K and decreasing to $36K by the end of March. Weekly downloads remained relatively stable, hovering around the 20K mark. The game’s active users, however, saw an impressive increase, climbing from 1.9M at the beginning of the quarter to nearly 3M by late March.
Subway Surfers from SYBO Games had consistent weekly revenue, averaging around $300. Downloads fluctuated slightly, peaking at 17K in mid-March before dropping to 11K by the end of the quarter. The game’s active users remained stable, averaging around 220K throughout the quarter.
Going Balls by Supersonic Studios LTD saw a notable increase in weekly revenue, starting at $27 and peaking at $120 in early March. Weekly downloads also showed a positive trend, peaking at 27K in early March before settling around 12K by the end of the month. The game’s weekly active users increased significantly, from 95K in early January to 120K in early March, before stabilizing at around 90K.
For more in-depth insights and data, visit Sensor Tower.